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EnigmA Amiga Run 1998 July
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EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
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FORGE&PPC
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Internet Message Format
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1998-02-09
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7KB
Date: Tue, 3 Feb 1998 20:45:30 -0400
From: Scott Sutherland <ssutherl@GAMMAMETRICS.COM>
Subject: [IML] AMIGA: Problems with FORGE and PPC...Help.
Hello All IFA'ers with PPC's:
Anyone out there have FORGE as well? I am having a small problem with it
on my new PPC with my A3000. Here is a description.
I execute FORGE from its icon. I get the requestor to Promote/Not Promote
the program. I DO SO (I tried the default Hires screen and an 8-bit CG
screen (for use with the 8-bit rendering option of FORGE) and both
work, although I did run into some problems along the way (another story).
Okay, NOW I load a texture. When I load an ESSENCE texture, I get the
following
message:
>WARNING: There has probably been a database file corruption or loss.
>The texture's parameter ranges are NOT defined.
From: NGUYEN TRONG Anh Tu <atnt@DIAF.FR>
If I remember, there is a text file ("database") in the Forge directory
where the Essence textures are "declared".
Perhaps do you have hard drive access problems ?
When I select okay, I get the texture loaded with its default settings in
tact, but when I change any setting (e.g. if there is a slider with a range
from 0-256 and the default is 64), the range immediately changes to from 0-1
and I can only change the value within this range using the slider. I can
STILL type in a larger value and it works, though.
When I load an IMAGINE 4.0 texture (I did this to be safe since I have done
this before), such as dinoskin, I get:
>WARNING: The texture file im40/textures/dinoskin lacks the required RNGS
Chunk!
>The texture is probably renderable, but incomplete.
From: NGUYEN TRONG Anh Tu <atnt@DIAF.FR
All the Imagine textures don't have this RNGS chunk. I think it is an
extension added to the Essence textures : parameter ranges. Forge use
these informations for its sliders.
Use Texture Studio to render the Imagine textures.
When I click Okay, I get:
>WARNING: There has probably been a database file corruption or loss.
>The texture's parameter ranges are NOT defined.
Some of the textures I tried appear to render okay, while are, how can I
say this,
incomplete 8^) (they have graphics 'glitches' in them).
From: NGUYEN TRONG Anh Tu <atnt@DIAF.FR>
Is it the same hard drive access problem ?
Has anyone else seen this problem or can reproduce it?
Thanks,
Scott Sutherland
BTW, I ran FORGE in 8-bit mode on a 640x480 8-bit Screen and it works fine.
Howver,
The physical size of the interface overflows the physical borders of my
monitor
that have been set to be filled with my Workbench screen. Weird! Other
than the
"supposedly" greater number of colors, is there any reason to run FORGE on a
640x480 8-bit screen as opposed to its default 4-bit normal Amiga screen? The
preview textures on the sphere look essentially the same to me.
-----------------------------------------
From: Jeff Howard <jhoward@idirect.com>
Subject: Re: [IML] AMIGA: Problems with FORGE and PPC...Help.
To: IMAGINE@MAELSTROM.STJOHNS.EDU
On 04-Feb-98, Scott Sutherland wrote:
SS>Okay, NOW I load a texture. When I load an ESSENCE texture, I get the
SS>>WARNING: There has probably been a database file corruption or loss.
I have Forge, Essence Volume One, version 1.0 and Essence Volume Two,
version 3.0
I found that simply installing Essence Volume Two with its installer and
replying yes to it asking if you want the .itx added did the trick. As
for Essence Volume One, I used EssencED from aminet which changes a byte
(I think) and also adds the .itx (changing the .itx wasn't enough).
SS>When I load an IMAGINE 4.0 texture (I did this to be safe since I have done
SS>>WARNING: The texture file im40/textures/dinoskin lacks the required RNGS
Any Imagine texture loaded into Forge does this, so I use Texture Studio
instead. It doesn't have the nifty animation capability as Forge does but
it does have arexx. ...can't seem to get the TS-1 convertor to actually
change the Texture Studio parameters into an actual Imagine attribute
though.
Hope this babble helps in some way
Jeff
-----------------------------------------
From: Charles Patterson <midian@AZSTARNET.COM>
Organization: http://www.azstarnet.com/~midian
Scott Sutherland wrote:
>
> Hello All IFA'ers with PPC's:
I don't have a PPC card (yet) but just a thought...have you tried using
the WarpUP software? Since it uses the Amiga standard extended hunk
format instead of the UNIX ELF format it appears more PPC users are
saying it is a lot more compatible with old software AND since it
supposedly uses the PPC for parts of some 68k programs you get a speed
increase too. Just a thought...
From: "Ash R. J. Wyllie" <ashw@LR.NET>
Subject: Re: [IML] AMIGA: Problems with FORGE and PPC...Help.
Scott
Unless you've managed to get some software from the future, or talked Steve
into a special compile for you, the PPC has nothing to do with your problems.
I would start looking at libraries myself.
-ash
(Where is John Galt when you need him?)
-----------------------------------------
From: Clae & Deborah Tanett <cd@ACCUTEK.COM>
Hi Scott
Clae here
I've been using Forge & Essence for a least three yrs now; Imagine textures
don't do good (glitch is putting it mild). One thing I noticed about the
real glitchy ones is that they're the ones that use the axis to scale
setting.
>BTW, I ran FORGE in 8-bit mode on a 640x480 8-bit Screen and it works fine.
> Howver,
>The physical size of the interface overflows the physical borders of my
>monitor
>that have been set to be filled with my Workbench screen. Weird!
I've learned to live with this 'oddity', I just use the left Amiga key and
left click to move the screen around when necessary.
Have you tried the Forge S & E texture feature. For those who don't have
Forge the S setting lets you set the texture for the begining of an anim
preview while the E sets the second or 'morph to' texture setting; you save
them out as two seperate textures. You have a storyboard feature to see the
change/morph; a 2x2 - 5x5 selection option. Just click on the arrow between
the S & E. When it truns dark you can edit the S'tart' seperate from the
E'nd'. If you change the arrow to light any settings you do will occur in
both the S & E. Nice feature; change your X Size Scale on the bottom of your
Forge screen to match your Imagine obj size and you can edit your effect
before you load/morph it.
> Other
>than the
>"supposedly" greater number of colors, is there any reason to run FORGE on
a
>640x480 8-bit screen as opposed to its default 4-bit normal Amiga screen?
The
>preview textures on the sphere look essentially the same to me.
8-bit is for AGA machines. It you view in 256 colors vs 4-bit or 16 colors.
Some graphic boards promote the 8-bit
Clae F Tanett
cd@accutek.com